// Below are configurable settings: remove the preceding // to enable, and vice versa. Color effects only apply to default materials. 以下为可设置内容,开启删除前面的//,反之亦然.颜色效果仅对默认材质生效.

//#define DUAL_COLOR // Dual color 双色
//#define RGB_COLOR // RGB
//#define RECEIVE_LIGHT // Affected by lightin 光照影响

const vec2 resTex = vec2(32.0,32.0);//The texture resolution constant, and modification is not supported temporarily. 纹理分辨率常量,暂不支持修改

#if defined(DUAL_COLOR) && !defined(RGB_COLOR)
const vec3 color1 = vec3(0.9, 0.3, 1); // color1 颜色1
const vec3 color2 = vec3(0.1, 1, 1); // color2 颜色2
const float speed = 1.0; // speed 速度
// Dual color settings 双色设置
#endif

#if !defined(DUAL_COLOR) && defined(RGB_COLOR)
const float speed = 1.0; // speed 速度
// RGB color  settings RGB设置
#endif